Tuesday, May 8, 2012

Men in Black 3 game in Android & iOS to release on May 17




Mobile phone developer Gameloft announced the release of the game Men In Black 3 in the Apple’s App store and Google Play store for free on May 17, 2012.

The movie starring Will Smith and Tommy Lee Jones Men In Black III is all set to release on the screens on May 25. It has been stated by developer Gameloft that the MIB 3 game release of the Men in Black 3 title will come one week before the film’s release. Gameloft has also released a trailer of the MIB 3 game.

The game will be offered for IOS platform iPhone, iPad and all Android tablets and smartphones. The game has just received its first official trailer. The games release means players for the first time are able to take part in action as an individual MIB agency Agent O, Agent K and Frank, and fight against the threat to the human race by Vile, Radiant.

Gameloft had recently announced eleven games for BlackBerry 10. Some of these games include Shark Dash, N.O.V.A. 3: Near Orbit Vanguard Alliance, Ice Age Village and Oregon Trail: American Settler which will be available on BlackBerry App World at launch.

Men in Black 3 is an American 3D science fiction, comedy movie starring Tommy Lee Jones and will Smith. The earlier sequel Men in Black 2 was a great hit movie which was released on 2002. MIB 3 will be released as the next part to the 2002 film Men in Black II on May 25, 2012, which is almost ten years later of its predecessor and fifteen years later the release of the first part Men in Black. The movie also stars Josh Brolin, Alice Eve, Emma Thompson and Jemaine Clement, directed by Barry Sonnenfeld and Steven Spielberg returning as executive producer (Source: Wikipedia).

The MIB 3 game in Android and iOS platforms will be based on the same story of the film and expected to be action packed.

BulkyPix.AMA release two new games on Android: Pix'n Love Rush and Burn it All


Another Android game developer has released multiple titles today. BulkyPix.AMA has released two new unique games onto the Google Play store called Pix'n Love Rush which is full of retro goodness and Burn it All which is a sort of action puzzle game.

Pix'n Love Rush is a new retro style action platformer for retro game fans out there. In this game you will be controlling Pixel Cat, running through each level as fast as you can while trying to collect all the bonuses. You will be running and jumping just like you would be in any other platformer from back in the day, dodging obstacles in your quest to get through each stage.
There are two modes you can play, one of which is geared towards a quick burst of game playing for when you are on a lunch break at work or only have a few minutes to play. This mode is limited to a 5 minute play session. The other gameplay mode is an infinite level mode where, if you have the reflexes and plenty of time to play, never ends. On top of that there is also four different difficulty settings to select from.

If you are feeling like getting a little puzzle action in instead then you might want to check out BulkyPix.AMA's other title called Burn it All. In this game you will be trying to get three little flames out of the center of the Earth and back to their father which happens to be the Sun. You will have to burn your way through barriers, blow things up, deal with underground monsters and avoid water / gas while trying to escape.

Burn it All Features:

- 3 little flames, each one with its own set of skills.
- Intuitive gameplay and completely addictive.
- Progressive and challenging difficulty.
- 5 worlds to unlock with 25 levels each
- Statistics and different achievements to unlock
- Unique graphics.

Burn it All has plenty of levels you will have to blaze your way through as well, totaling 125 to be exact. Each flame also has their own set of abilities you will have to utilize if you plan on being successful in completing the game.

Both Burn it All and Pix'n Love Rush feature some unique visuals and gameplay with the ability to play in both long and short bursts. You can pick up Pix'n Love Rush off of the Google Play store for $1.99 while Burn it All will set you back $0.99

Via droidgamers

Android Developers Can't Get Paid And It's Killing The Platform



A version of this note appeared last week on Business Insider Intelligence, BI's market research service on the internet industry. If you were a subscriber, you'd already know this! Click here to find out more and sign up for a free trial →

Android has a monetization problem. According to a report from Flurry, for every dollar of iOS revenue, developers only get 24 cents from Android.

Recently, we spoke with Peter Farago, VP of Marketing at Flurry, to get his thoughts on the mobile platform wars. Flurry is a mobile analytics company and so has a pretty good vantage point on trends and developments in the app ecosystem.

Farago laid out three reasons for us that he thinks are behind Android's monetization gap:

Payments are not seamless on Android. Google Wallet, a new mobile payments system, was supposed to help solve this problem. However, as Farago told us, "Google Wallet has limited penetration, there is commerce friction." Compare this to other platforms. With iOS, you can link your phone to your iTunes account and download an app with one click.  Farago also cited Kindle Fire as another example. When a consumer fires up their brand-new Kindle Fire, they have to put a credit card down for the Kindle store, or else they can't use the device.
"They don't have a curated store." This is Farago's personal hypothesis. As a result of the platform's nature, Android has a less efficient app distribution model than iOS. Farago thinks consumers have been burned more on Android, or, as he put it, "There's a lot of garbage on the shelf."
"The consumer on Android is less willing to pay, there is more of an expectation that they get free stuff." Farago tells us this is a lot of developers' hypothesis. However, he believes it is often a self-fulfilling prophecy; developers choose to release a free, ad-supported Android app. He pointed to Rovio's Angry Birds Space, one of the most popular games of all time, as an example. Rovio only released a premium version on iOS. However, they created a free version, in addition to a premium one, for Android.
Farago also believes that Google will have a hard time fixing the problem, it goes against the company's DNA. Google wants to create highly scalable, frictionless systems. Consequently, it's the "anti-customer service company;" search engines don't have help lines. Apple and Amazon, on the other hand, have customer and retail in their DNA, it is a critical aspect of their user experience.

Furthermore, Farago told us, "It's against their culture, but it's also against their business model." Google wants to drive ad revenue, they are not as worried about the store. Their primary concern is expanding their ad inventory.

Closing Android's monetization gap, therefore, is not only a cultural challenge, but an inherent issue with the platform's business model.

We go deep in the weeds of this topic in our special report on the mobile platform wars.

Via sfgate